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Who am I?

I’m a Game Art student at the HKU in Utrecht, the Netherlands, with what I like to call a “mild” obsession with nature and everything connected to it.

Whenever I’m in transit, I find myself staring out the window, observing the landscapes as they pass by. Every little aspect of nature has a story, and I love exploring these stories. Each tree tells a story of its past, and every rock hides a rich story of what it has witnessed.

In my work as a 3D Environment Artist, I aim to bring that same sense of curiosity and storytelling into the worlds I build.

My skill set

3D Modeling & Sculpting

Blender, Maya (learning) & ZBrush (learning)

Texture & Material Creation

Substance Designer, Substance Painter

Game Engines

Unity, Unreal Engine 5.3 (learning)

Other

 â€‹Gaea (terrain generation), GitHub (version control), SpeedTree 

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