
Who am I?
I’m a Game Art student at the HKU in Utrecht, the Netherlands, with what I like to call a “mild” obsession with nature and everything connected to it.
Whenever I’m in transit, I find myself staring out the window, observing the landscapes as they pass by. Every little aspect of nature has a story, and I love exploring these stories. Each tree tells a story of its past, and every rock hides a rich story of what it has witnessed.
In my work as a 3D Environment Artist, I aim to bring that same sense of curiosity and storytelling into the worlds I build.
My skill set
3D Modeling & Sculpting
Blender, Maya (learning) & ZBrush (learning)
Texture & Material Creation
Substance Designer, Substance Painter
Game Engines
Unity, Unreal Engine 5.3 (learning)
Other
​Gaea (terrain generation), GitHub (version control), SpeedTree